This stochastic piece dives into some audio. The poem uses the new Web Audio specification for browsers. It’s still a fairly experimental feature in browsers, but it seems like it will be really powerful. This piece sounds best with some headphones. I’d love to continue to explore this intersection between programmatic visuals and audio. […]
Another vector field poem, this simulation is starting to feel a lot like weather. The rules are similar to last time, but with more of the “walkers”. I find it fascinating how the lines of color converge together as time progresses, and then can randomly split apart. Theoretically if two “walkers” ended up on […]
This poem is a little bit of a departure form the last ones. There is a vector field that spreads across the entire screen. Each vector is randomly pointed in a direction according to the simplex noise algorithm (comparable to Perlin noise). Essentially the algorithm takes into account 3 dimensions, with the third being […]
I changed up the coordinate space and size of the random color “walkers” on this fourth version of the poem. I had to wrack my brains but I remembered polar coordinate space from my high school math class. The sizing difference creates an interesting effect I think. Launch the poem. Fork it on […]
This third sketch is a variation on #2, but it adds a lot of personality to the random color “walkers”. They grow and multiply this time, again at a random rate. What is interesting about the growth was that I had to make it a linear growth instead of an exponential. The poem […]
This variation on the previous poem changes the way that the probability of the random color “walkers” is portrayed. Instead of walking randomly up, down, left, and right, they walk randomly up, down, and right only. There is a fading a effect that helps visualize how the distribution changes over time. The color […]
A programming poem on randomness Launch the poem. Fork it on GitHub. Screenshot:
This is another undesired artifact for my evolution simulator EvolveJS. I stopped the simulation here to debug it, and thought it looked really interesting.
I’m working a new and improved version of the 3d evolution simulator. I abstracted all of the vector math so that it doesn’t matter if it’s in 2 dimension or 3 dimensions. Currently I’m working on updating the UI, finishing up some 3d specifics for determining mouse position in 3d space, and then I will […]
It’s amazing to see the various emergent behaviors from developing an evolution simulator. These screenshots are unintended behaviors that are essentially bugs in the functionality. However, these bugs are generally related to the way the entities are taking advantage of properties of fitness in an evolutionary sense.