This is another undesired artifact for my evolution simulator EvolveJS. I stopped the simulation here to debug it, and thought it looked really interesting.
I’m working a new and improved version of the 3d evolution simulator. I abstracted all of the vector math so that it doesn’t matter if it’s in 2 dimension or 3 dimensions. Currently I’m working on updating the UI, finishing up some 3d specifics for determining mouse position in 3d space, and then I will […]
It’s amazing to see the various emergent behaviors from developing an evolution simulator. These screenshots are unintended behaviors that are essentially bugs in the functionality. However, these bugs are generally related to the way the entities are taking advantage of properties of fitness in an evolutionary sense.
Some bees were chowing down on some flowers. I had to get pretty close to get these macro shots.
I shot this guy on a tree on a walk to lunch.
I started working on a new miniature of the glass city from Dorothy and the Wizard in Oz. The building are being built out of laser cut white acrylic. My nice neat stacks of parts got tumbled together in my car. Let’s see if I can sort them all out.
I’ve been meaning to post this one for awhile. The end pictures ended up being a little dark, as the area’s not really lit for photography. I built a custom light up shark head exhibit piece that illustrated the Ampullae of Lorenzini. The process started with a fiberglass blank of a shark. It came […]
I recently changed jobs and had a baby, so I’ve been rather busy lately. I haven’t posted a lot of what I’ve been working on lately, so I’m planning on fixing that with this series of posts. One of my last projects at the Aquarium was to do a whole bunch of exhibit murals. I […]
Here’s another little drawing of some Wizard of Oz characters. This time it’s Scarecrow and the Tin Woodman. They were my favorite Oz characters when I was a kid. The coloring was done with watercolors, and the linework is all ink. Kudos to my wife for coming up with the caption.