Launch the poem. Fork it on GitHub. This variation on the previous poem changes the way that the probability of the random color “walkers” is portrayed. Instead of walking randomly up, down, left, and right, they walk randomly up, down, and right only. There is a fading a effect that helps visualize how the distribution changes […]
Launch the poem. Fork it on GitHub. I’ve started a new series of programming poems exploring the idea of stochasticity. What is stochasticity? It’s a fancy word for the process of random events. The opposite of a stochastic event is a deterministic event. Computers are inherently deterministic machines, but I’m interested in the stochastic process […]
I’m working a new and improved version of the 3d evolution simulator. I abstracted all of the vector math so that it doesn’t matter if it’s in 2 dimension or 3 dimensions. Currently I’m working on updating the UI, finishing up some 3d specifics for determining mouse position in 3d space, and then I will […]
It’s amazing to see the various emergent behaviors from developing an evolution simulator. These screenshots are unintended behaviors that are essentially bugs in the functionality. However, these bugs are generally related to the way the entities are taking advantage of properties of fitness in an evolutionary sense.
Here is another example of my schooling fish and motion detection. It’s going to be used in an interactive kiosk to talk about predators and prey, about the strategies used for protecting themselves, and the ones used to exploit those strategies. You must have a webcam for this example to work, and it must be […]
Here is a video of an opening title I’m working on for an interactive kiosk. The fish move based on an algorithm I wrote, it’s not a pre-set animation. It’s modified off of my webcam motion sensitive algorithm I’ve posted about previously which I’ve posted (and subsequently improved). This will play in Flash on the […]
Here’s a little demo of an interactive exhibit kiosk I am working on using motion detection. This is the implementation of the swarming red dots example I posted previously.
Here’s another little fun thing I’ve been programming. Move your mouse through the water’s surface and click to interact with it. The artwork is really just filler graphics at this point.
There are lots of examples on the web of people doing motion detection in Flash. Here’s my own script to add to the mix. It’s for an interactive kiosk, but I figured I’d share the base code as it’s pretty fun to play around with. You can download the code here. I’m releasing it under […]
Most of the time I can’t share what I’m working on while programming as there is nothing really visual to show. This little test that I’m working on is pretty cool though.