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>A Guide to the DTE

Deep inside Bryce is hidden a wonderful jewel. It is tucked away in a remote corner and can be accessed only by clicking a little marble. Even if this amazing place is found it is very hard to harness the power that this amazing jewel provides. If your wondering what I'm talking about, its the Deep Texture Editor (DTE). The DTE is hidden within the Material Lab and it allows you to create amazing textures that can make scenes amazing. There are not very many tutorials out on the internet that deal with the DTE. I decided to solve that problem by writing this all encompassing tutorial I hope you find this tutorial very useful. Before reading and performing this tutorial you should be more or less familiar with the Material Lab. If you are not than I suggest that you check out Brycetech's Material Lab Tutorial. This tutorial explains everything you wanted to know about the Material Lab.

IMPORTANT: Before you perform any of these sections you must have the
DTE Reference Sheet
open for easy reference. Anything in italics will be on the reference sheet.

Make sure you know the difference between a Bryce Texture, and Bryce Material. A Material is what you apply to an object in Bryce. Materials are made up of diffusion, ambience, reflections, textures, etc. A texture is what is made in the DTE. A texture is made up of noise, phase, and filters and can be applied to a material.

Getting into the DTE (Nov-24-2000)
Setting up the Default Texture (Nov-24-2000)
Adding Noise (Oct-4-2000)
Using the Noise Part I - Alpha & Bump (Oct-9-2000)
Using the Noise Part II - Color (Nov-24-2000)
Playing With the Noise - Frequency & Direction & Dimensions (Nov-24-2000)
Adding Octaves and Blending Them (Sep-10-2003)
Component 1-2-3, Combinations, & Blending (Sep-10-2003)
Color Blending Modes
Adjusting Values with Filters
Phasing

 
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