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Set up the Scene
Delete the ground plane.
In the sky presets choose "Simple Black
Background"
Double click the trackball and change
the Camera's position and rotation sittings
all to 0.
Go to top view
Create a sphere
Open the object attributes and change
the sphere's position to 0,0,0.
Duplicate the sphere.
Hit the * on the number pad of your keyboard
to double the size of Sphere 2.
Move Sphere 2 two spaces forward with
the arrow keys.
Duplicate the sphere.
Hit the * on the number pad of your keyboard
to double the size of Sphere 3.
Move Sphere 3 four spaces forward with
the arrow keys.
Create the Material
Select all of the spheres and enter the
Material Lab.
Click the button to create the default
material.
Add a texture to the Diffusion and Transparency
and Bump by moving the Marble into the first
column.
Change the Ambience to 0.
Change the Transparency to 45.
Change the Bump Height to 30.
Change the texture to abalone (In the
psychedelic folder.)
Enter the DTE
and click the the B button on the left most
box to turn on the Bump Height.
Back in the Material Lab set abalone's
Mapping Mode to Spherical.
Now add a different texture to the Diffuse
(Drag click on the second column right next
to Diffuse.)
Change the texture to psy craters (In
the psychedelic folder).
Change the mapping mode on psy craters
to Spherical
And Finally
Enter back into the scene
Rotate all of the spheres 90 degrees on
the X axis.
Render your scene.
If you want to tweak the colors do so
in the DTE or just change the Hue in post
production.
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