## River – Paths over Time

River Visualization Launch It Source Code This is a coding exploration inspired by flying over rivers while flying. I was inspired by the paths that they traveled and left over time. Video of Visualization

River Visualization Launch It Source Code This is a coding exploration inspired by flying over rivers while flying. I was inspired by the paths that they traveled and left over time. Video of Visualization

Having been inspired by the work of Anders Hoff, I decided to try my hand at doing some algorithmic line growth. With this piece lines wander through a 3d noise field until they collide with an existing line. The lines regenerate in a diamond space.

Launch It Source Code Growing geometry as I’ve come to find out is a fairly difficult programming problem to solve. Rather than regenerate geometry and figuring out the algorithms for connecting the topology of additional vertices and faces, I’m playing around with the manipulation of existing geometry. This particular algorithm is similar to other fungus-like growth […]

Growth in life is mesmerizing with the intricacies of the structures that are created. This programming poem series is an exploration of what happens with small incremental additions. The first installment features the dynamic growth of a 3d tree structure.

NASA calculated orbital paths using slide rulers, this programming poems uses the mouse to direct arrows at “planetary” bodies. I enjoy trying to see how many loops I can make with it.

NASA calculated orbital paths using slide rulers, this programming poems uses the mouse to direct arrows at “planetary” bodies. I enjoy trying to see how many loops I can make with it.

Launch It Source Code This poem adds another dimension to the 2d tree drawing poem. I love how these ideas can grow upon themselves.

Launch It Source Code This poem is built on a simple rule, take a circle, divide it in half, and then create two more circles. Every time you click, it goes down another level. I also paired it with some WebAudio generators. The circles are slightly offset in their rotation making the circles appear to have […]

Launch It Source Code After creating the initial setup, the best thing to do is add even more to it. The first simulation used only one “black hole,” but this one uses 5 randomly spinning holes. I ended up changing the behaviors of the arrows a little bit as well.

Launch It Source Code I’m quite happy with the way this particular poem turned out. It’s very satisfying taking an idea and iterating on it enough to where the result becomes an entirely new experience. What’s funny about this particular piece is that I spent more time creating a specialized line simplifying algorithm that could draw […]

Launch It Source Code After reading Neal Stephenson’s Anathema a second time, watching Cosmos, and of course that one movie with Sandra Bullock, I’ve spent some time thinking about gravity. This is my first in a series on exploring the math and physics behind it. I’m finding it pretty mesmerizing so far.

Launch It Source Code The second poem in my fractal series explores the idea of branching structures. These really are starting to feel like organic vascular structures. The rules are still pretty simple. The biggest tweaking here are some of the ways that the rules change as the depth of the recursion is increased. The default […]

Launch the poem. Fork it on GitHub. I’m starting out a new series of programming poems using the idea of recursion. Recursion is done by taking the output of the previous operation as the input for the new operation. Lots of really crazy and interesting complexity can happen because of it. This is how fractals are […]

Launch the poem. Fork it on GitHub. This stochastic poem takes the idea of random drawing, but with a sampled color. It take the webcam, and each time one of the “walkers” walks, it draws the color that it finds on the webcam.

Launch the poem. Fork it on GitHub. This stochastic piece dives into some audio. The poem uses the new Web Audio specification for browsers. It’s still a fairly experimental feature in browsers, but it seems like it will be really powerful. This piece sounds best with some headphones. I’d love to continue to explore this intersection […]

Launch the poem. Fork it on GitHub. Another vector field poem, this simulation is starting to feel a lot like weather. The rules are similar to last time, but with more of the “walkers”. I find it fascinating how the lines of color converge together as time progresses, and then can randomly split apart. Theoretically if […]

Launch the poem. Fork it on GitHub. This poem is a little bit of a departure form the last ones. There is a vector field that spreads across the entire screen. Each vector is randomly pointed in a direction according to the simplex noise algorithm (comparable to Perlin noise). Essentially the algorithm takes into account 3 […]

Launch the poem. Fork it on GitHub. I changed up the coordinate space and size of the random color “walkers” on this fourth version of the poem. I had to wrack my brains but I remembered polar coordinate space from my high school math class. The sizing difference creates an interesting effect I think.

Launch the poem. Fork it on GitHub. This third sketch is a variation on #2, but it adds a lot of personality to the random color “walkers”. They grow and multiply this time, again at a random rate. What is interesting about the growth was that I had to make it a linear growth instead of […]

Launch the poem. Fork it on GitHub. This variation on the previous poem changes the way that the probability of the random color “walkers” is portrayed. Instead of walking randomly up, down, left, and right, they walk randomly up, down, and right only. There is a fading a effect that helps visualize how the distribution changes […]