Session 024 - Strange Mold
I created this piece during breaks inbetween sessions at the Eyeo Festival. It had been awhile since I…
I created this piece during breaks inbetween sessions at the Eyeo Festival. It had been awhile since I…
This piece was inspired by some earlier work I did for an animation backdrop. CreditsTexture used from SEspider Productions…
I hadn’t done a session in awhile, so I decided to iterate on some of my previous ideas…
This is my second reaction diffusion implementation. I had lots of different things I played with, but ended…
Reaction diffusion systems have always been a bit mysterious to me. I found a nice article on the…
This was one that I had bigger ideas for, but I couldn’t implement them in a reasonable amount…
This session was written near Valentines day. It was supposed to be for my wife, but I gave…
Masked SpiritI have been building up my quad generation tools, and with this session I feel like I’m…
This particular piece looks like the geometry would take a lot of lines of code to generate, but…
I have been building up my quad generation tools, and with this session I feel like I’m finally…
The name of this sessions is again one that is directly determined by the size of the space…
I saw some cool work by @hughskennedy pass through my Twitter feed and I had to give it…
I was curious about exploring reflections with this piece. I boiled down all of the background calculations to…
I’m quite happy with the organic nature of this demo. The math definitely got away from me on…
As a quick side note, I try to not adjust font sizes on the session pages, but I…
Boids are classic, absolutely classic, and overdone. I love them still. This implementation built on the work of…
Shout out to Mikko Haapoja for this one. He made a series of npm modules awhile back with…
I re-used a trick I had done previously in an unpublished three.js visualization. This one takes a large…
Getting access to a lot of the raw power of shaders is quite fun. In this example I…
In this exploration, I took it to space. Points in WebGL are quite fun to work with. It’s…
This is the first “Session” in the series, and my first time really working in regl. It’s quite…
The second session was a jam on the first one. I love being free to copy and paste…
This is a coding exploration inspired by flying over rivers while flying. I was inspired…
Having been inspired by the work of Anders Hoff, I decided to try my hand…
Growing geometry as I’ve come to find out is a fairly difficult programming problem to…
Growth in life is mesmerizing with the intricacies of the structures that are created. This…
This poem doesn’t follow as strictly to the rules of Gravity. There is some friction…
NASA calculated orbital paths using slide rulers, this programming poems uses the mouse to direct…
This poem adds another dimension to the 2d tree drawing poem. I love how these…
This poem is built on a simple rule, take a circle, divide it in half,…
After creating the initial setup, the best thing to do is add even more to…
I’m quite happy with the way this particular poem turned out. It’s very satisfying taking…
After reading Neal Stephenson’s Anathema a second time, watching Cosmos, and of course that one…
The second poem in my fractal series explores the idea of branching structures. These really…
Launch the poem. Fork it on GitHub. I’m starting out a new series of programming poems using the idea of…
This stochastic poem takes the idea of random drawing, but with a sampled color. It take the webcam,…
This stochastic piece dives into some audio. The poem uses the new Web Audio specification for browsers. It’s…
Another vector field poem, this simulation is starting to feel a lot like weather. The rules are similar…
This poem is a little bit of a departure form the last ones. There is a vector field…
I changed up the coordinate space and size of the random color “walkers” on this fourth version of…
This third sketch is a variation on #2, but it adds a lot of personality to the random…
This variation on the previous poem changes the way that the probability of the random color “walkers” is…
I’ve started a new series of programming poems exploring the idea of stochasticity. What is stochasticity? It’s a…
I’ve been playing around with an evolution simulator using the latest in web technologies. It’s all built in…