Session 009 - Microscopism

SESSIONS is a project consisting of individual sessions of WebGL programming, with the goal of focusing on being prolific, and creating some kind of output.

Launch Session Code on GitHub

I’m quite happy with the organic nature of this demo. The math definitely got away from me on this one, but it looked pretty so I kept it. The camera positioning is completely computed wrong, but I have some of the same warbling from the previous demo. I also combined it with post processing effects to try and give it the effect of a microscope peering down at some microscoping blob, and having it pop in and out of focus.

I believe I started this in trying to figure out how to use environment maps in an object. I love that the lighting is completely faked here, and the internal glows are GL points that I manually added. It really gives it a sense of internal structure and of things going on internally.

Credit: Environment map of Oregon (ogd-oregon-360.jpg) due to Max Ogden (@maxogd on GitHub)

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