Session 024 - Strange Mold
I created this piece during breaks inbetween sessions at the Eyeo Festival. It had been awhile since I…
I created this piece during breaks inbetween sessions at the Eyeo Festival. It had been awhile since I…
This piece was inspired by some earlier work I did for an animation backdrop. CreditsTexture used from SEspider Productions…
I hadn’t done a session in awhile, so I decided to iterate on some of my previous ideas…
This is my second reaction diffusion implementation. I had lots of different things I played with, but ended…
Reaction diffusion systems have always been a bit mysterious to me. I found a nice article on the…
This was one that I had bigger ideas for, but I couldn’t implement them in a reasonable amount…
This session was written near Valentines day. It was supposed to be for my wife, but I gave…
Masked SpiritI have been building up my quad generation tools, and with this session I feel like I’m…
This particular piece looks like the geometry would take a lot of lines of code to generate, but…
I have been building up my quad generation tools, and with this session I feel like I’m finally…
The name of this sessions is again one that is directly determined by the size of the space…
I saw some cool work by @hughskennedy pass through my Twitter feed and I had to give it…
I was curious about exploring reflections with this piece. I boiled down all of the background calculations to…
I’m quite happy with the organic nature of this demo. The math definitely got away from me on…
As a quick side note, I try to not adjust font sizes on the session pages, but I…
Boids are classic, absolutely classic, and overdone. I love them still. This implementation built on the work of…
Shout out to Mikko Haapoja for this one. He made a series of npm modules awhile back with…
I re-used a trick I had done previously in an unpublished three.js visualization. This one takes a large…
Getting access to a lot of the raw power of shaders is quite fun. In this example I…
In this exploration, I took it to space. Points in WebGL are quite fun to work with. It’s…
This is the first “Session” in the series, and my first time really working in regl. It’s quite…
The second session was a jam on the first one. I love being free to copy and paste…