Session 014 - Masked Spirit
SESSIONS is a project consisting of individual sessions of WebGL programming, with the goal of focusing on being prolific, and creating some kind of output.
I have been building up my quad generation tools, and with this session I feel like I’m finally able to use them how I want to. I have a feeling in the next few sessions I will continue to refine these tools to make them easier to use and more powerful. The mask geometry is completely procedurally generated using squares that are subdivided using Catmull Clark subdivision. In general I’m using loops of geometry that I then split and move around to control the overall shape of the mask.
The Making Of Video
Credits
Texture from SEspider Productions and Pixologic, used under CC license.
Shout out to Eric Arnebäck for his Catmull Clark subdivision surface algorithm