Session 020 - Golden Flows

SESSIONS is a project consisting of individual sessions of WebGL programming, with the goal of focusing on being prolific, and creating some kind of output.

Launch Session Code on GitHub

This is my second reaction diffusion implementation. I had lots of different things I played with, but ended up making the system move over time with some sine functions. I also attempted to add a sense of 3d by doing some lighting where I drove the height of the surface by the concentration of particles ‘a’ and ‘b’.

Credits

Thanks to Karl Sims for the great tutorial on how to implement a reaction diffusion system.

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