Session 020 - Golden Flows
SESSIONS is a project consisting of individual sessions of WebGL programming, with the goal of focusing on being prolific, and creating some kind of output.
This is my second reaction diffusion implementation. I had lots of different things I played with, but ended up making the system move over time with some sine functions. I also attempted to add a sense of 3d by doing some lighting where I drove the height of the surface by the concentration of particles ‘a’ and ‘b’.
Credits
Thanks to Karl Sims for the great tutorial on how to implement a reaction diffusion system.